AMPHIBIOUS GAMING
We a very small indie software shop in the San Francisco Bay Area. An all remote team that works on mobile apps, games and other stuff.
Temporus our largest and most ambitious project yet. A narrative adventure game about time travel and bugs and crystals! No release date as of yet.
A physical card game about monsters and silly stuff. Releasing Summer 2025
Love letter to Yahoo games and Grafitti. Multiplayer online drawing game similar to Pictionary. Releasing Summer 2025
Silly little pixel art puzzle fighter, was briefly released a long time ago but has been retired. Art was reused in Tiny Monster Club.
This was a concert aggregator that was able to scan your phone, then connect to 4-5 different concert APIs (all gone now) and then give you a list of concerts in your area.
Short lived startup that let you rent out your parking spot for extra cash. Was legally dubious.
Was a popular app on Windows Phone. It was a sleep tracking on your phone that let you set alarms based on your sleep cycles.
Very simple app that generated planet textures using inputs and perlin noise.
An entry into the 7DRL Jam many years ago. A rogue-lite dungeon crawler with a focus on procedural generation and cool scifi by scut
Rebuilding a windows 95/98 experience online. This is always a WIP and is just for fun
The original website of Firebelly Studios that started in 1997 in Solvang, CA. Working on a small graphic story with art from Drew Shields.